• Catalogue of Making
  • Shape of Noise

INTRODUCTION

The Essence of Noise

The essence of noise lies in its complexity. Whether it is white noise, where all frequencies are evenly mixed, or urban noise, where tens of thousands of sounds intertwine into a massive cluster, our brains struggle to process this complexity. As a result, we classify it as "unpleasant" and filter it out.

In high-density cities like Singapore, noise acts like an invisible building material that occupies space. Just as bricks and glass construct buildings, noise densely fills the gaps of the urban environment. Yet, because it is invisible, we often forget its presence and mass.

The Shape of Noise project begins precisely at this point. "What if we could give form to this chaos?" This project transforms intangible vibrations dispersed in the air into tangible sculptures through gestures. We do not merely listen to noise; we touch, manipulate, and physically experience the energy embedded within it.


RESEARCH

Site-Specific Noise Analysis

13 distinctive locations across Singapore were analyzed to capture the unique sonic characteristics of each area. This field research documents how noise shapes the identity of urban spaces through its texture, frequency, and dynamics.


3D SOUND MAP

Interactive Singapore Noise Map

An interactive platform that transforms noise data from 13 key districts in Singapore into immersive 3D visual art. Navigate a virtual map to experience ambient sounds collected from locations such as Orchard, Chinatown, and Changi Airport, visualized through real-time audio-reactive particle systems. By integrating spatial audio with visual analysis, this experience reveals the unique sonic textures and patterns that define Singapore's urban soundscape.

Key Features

Interactive 3D Map: A navigable 3D interface covering Singapore's urban landscape.

Audio-Reactive Visuals: Generative visuals responding in real-time to sound frequency and volume.

Hidden

Site-Specific Data: Unique noise characteristics (dB, texture) from 13 distinct locations.

Immersive Experience: A combination of 360-degree panoramic views and spatial audio.

Production Process

Documentation of the technical workflow and development stages in creating the interactive 3D sound map.

  • 3D Map Process 1
  • 3D Map Process 2
  • 3D Map Process 3
  • 3D Map Process 4

Regional Sound Samples

Experience the unique sonic identity of each location

1. Bugis

Shopping mall meets traditional market

2. Bukit Panjang

LRT and residential living

3. Buona Vista

Interchange and flowing crowds

4. Changi Airport

Jet engines and soft announcements

5. Chinatown

Hawkers and temple bells

6. City Hall

Wide roads and stone reflections

7. Haji Lane

Pub music in narrow alleys

8. Jurong West

Industrial machinery and heavy trucks

9. Marina Bay

Waves and waterfront winds

10. Orchard

Massive crowds and street busking

11. Raffles Place

HVAC systems and clicking heels

12. Sentosa

Artificial waves and resort ambience

13. Tanjong Pagar

CBD office meets dining spots


LIMITATIONS & CONSTRAINTS

My Journey and Reflections

From Ambition to Reality: Why I Embraced a Hybrid Approach
When I first started this project, my goal was simple yet ambitious: to personally visit all 13 key locations in Singapore and capture their authentic sounds with my own ears and eyes. However, once I stepped into the field, the reality was different. Confronted with barriers such as time constraints, equipment limitations, and unpredictable environmental variables, I was forced to modify my original plan. Yet, this process was not merely a compromise; it became a crucial turning point that compelled me to rethink the very question: What constitutes authentic noise?

1. The Reality of Field Recording

Stepping out with my microphone, the first realization hit hard: I cannot capture the entirety of the city's time alone.

Time & Scope: To perfectly record all 13 locations, I simply lacked the physical time. The city sounds completely different in the morning versus the night, on weekdays versus weekends. I began to question whether my brief, singular recordings could truly represent the complex identity of those districts.

Equipment Limits: My equipment had inherent limitations in capturing the roar of a massive city clearly. Especially in high traffic areas, sounds would get mashed up, making it difficult to isolate the specific details and acoustic textures I wanted to highlight.

Unpredictability: Variables like weather or sudden construction were constant issues. For instance, I went to Jurong West expecting to capture heavy industrial sounds, but due to a sudden downpour, I returned home with only the sound of rain.

2. The Limits of My Lens

I felt a similar sense of powerlessness when attempting to photographically visualize these sounds.

Access Denied: Most of the angles I needed were in restricted zones. The sources of massive noise like cooling towers, industrial plants, or construction interiors were inaccessible due to security protocols. I was always forced to document from behind fences or look up from the ground.

Limited Perspective: Eye level photography couldn't capture the city's immense scale. Urban noise is three-dimensional operating from underground subways to rooftop HVAC units but I felt my camera was only capturing a tiny fraction of that reality.

3. Finding a New Way: The Power of Archives

These limitations led me to turn my attention to Digital Archives. Initially, I hesitated, asking myself, Is it valid to use materials I didn't capture myself? However, my perspective quickly shifted.

Collective Memory: The data found on public portals and platforms like YouTube represented a Collective Memory recorded by countless people from different times and places. They held the sounds of restricted zones I couldn't enter and the landscapes of times I had missed.

A Richer Picture: When I combined the sensory experience I felt physically in the field with the high quality "data" provided by these archives, the result became much richer, clearer, and more multi dimensional.

Ultimately, I did not abandon fieldwork; I expanded my methodology. I am convinced that this Hybrid Approach blending my subjective, first-person experience with the objective, third person records of data archives is the most truthful way to map the invisible architecture of urban noise.


COMPOSITE ARTWORK

Location Photography & Synthesis

Photos captured from each location, transformed into composite artworks that blend multiple perspectives and sonic qualities into unified visual narratives. Click on any composite image to reveal the source photographs used in its creation.

Noise Catalog

Urban Noise Visualization

This document serves as a digital archive that translates 'Noise' from key locations in Singapore into visual and auditory data. Based on image and sound data collected through field research, it reconstructs the characteristics of invisible sound into intuitive visual artifacts.

Each page consists of the following four elements:

1. Digital Compositing (Visual Artifact / Right)

Method: Multiple photographs taken on-site were layered and synthesized using Adobe Photoshop.

Purpose: This visualizes the density and complexity of urban noise as a visual texture, capturing environmental layers that a single photograph cannot portray.

2. Frequency Analysis (Audio Spectrum / Bottom Left)

Method: Using generative AI (Claude), raw audio waveform data was converted into 3D visualizations.

Purpose: It allows for the visual verification of the physical structure of sound, indicating whether the noise is dominated by low or high-frequency ranges.

3. Urban Color Spectrum (Top Left)

Method: The dominant color values were extracted from the on-site footage and the composited artifact to create a color palette.

Purpose: This translates auditory atmosphere into color information, intuitively conveying the unique mood of the location.

4. Audio QR (Audio Access / Bottom Center)

Function: Scanning the QR code provides immediate access to the original field recordings from the location.

Experience: It offers a multimodal experience, allowing viewers to listen to the actual environment while observing the visualized artifact.

Catalog Page
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AUDIO REACTIVE PARTICLES

Audio-Reactive Particle Simulation

This artwork is a real-time 3D simulation created using TouchDesigner, designed to transform the static 'Digital Composite Artifacts' into a dynamic, living entity. It functions as a bridge between the visual data (image) and the auditory data (noise).

1. Data Transmutation (Image to Particle)

Process: The system utilizes the previously created digital composite images as the base texture. It samples color and luminance data from specific coordinates of the image and converts them into thousands of individual 3D particles.

Result: The static image is deconstructed into a "point cloud," retaining the original color palette and form but adding spatial depth and volume.

2. Audio-Driven Kinetics (Sound as Energy)

Process: The simulation is powered by the frequency spectrum of the field recordings. The audio data is analyzed in real-time, mapping specific frequency bands (Low/Mid/High) to the physical attributes of the particles, such as scale, displacement, and turbulence.

Result: The particles do not move randomly; they "dance" to the noise. Loud machinery sounds might cause sharp, explosive expansions, while ambient wind creates gentle, fluid undulations.

3. Volumetric Abstraction

Visual Language: While the artwork is abstract, it possesses a three-dimensional (volumetric) structure. The noise is no longer just heard; it is seen as a physical force that pushes and pulls the particles, creating a fluid, breathing sculpture of the urban soundscape.

Bugis - Shopping mall meets traditional market

Bukit Panjang - LRT and residential living

Buona Vista - Interchange and flowing crowds

Changi Airport - Jet engines and soft announcements

Chinatown - Hawkers and temple bells

City Hall - Wide roads and stone reflections

Heji Lane - Pub music in narrow alleys

Jurong West - Industrial machinery and heavy trucks

Marina Bay - Waves and waterfront winds

Orchard - Massive crowds and street busking

Raffles Place - HVAC systems and clicking heels

Sentosa - Artificial waves and resort ambience

Tanjong Pagar - CBD office meets dining spots

Detail Cuts

제작 과정 및 디테일 영상

  • Process Detail